What is Twelve Sands? | New Player Guide | Gameplay Questions | Who's behind it?
Fatigue is a way to help curb daily adventures by limiting the amount of actions a player can take in a day. There is a maintenance period each night at midnight EST where the fatigue is reset for each player. While adventuring, fishing, running away, dying, and other actions like that, you'll accumulate fatigue. When you hit the limit, you've got to wait until the next day before taking more time to explore in Twelve Sands.
Based on your level, here are some good options for gaining experience, and getting the appropriate item drops.
Level 1: Disorganized Kobold Camp (from The Peaceful Meadows)
Level 2:
Abandoned Farmhouse (from The Peaceful Meadows)
The Boar Fields (from The Bustling Farmlands)
Level 3:
Fortified Iron Hand Rebel Camp (from The Peaceful Meadows)
The Misted Shores (from Green River)
Savage Plains (from The Wild Meadows)
Level 4:
Deteriorated Forest Trail (from Omor's Forest - Western Edge)
The Undying Timepiece (Morning) (from The Undying Timepiece)
Level 5:
Cavernous Bear Cave (from Omor's Forest - Western Edge)
Abandoned Copper Mine (from Omor's Forest - Western Edge)
The Green River Shorelines (from Green River)
Level 6:
Abandoned Copper Depths (from Omor's Forest - Western Edge)
The Undying Timepiece (Mid-Day) (from The Undying Timepiece)
Level 7:
Enchanted Nook (from Green Pond)
The Vile Swamplands (Entrance) (from The Vile Meadows)
Level 8:
Base of the Green Waterfall (from Green Pond)
Sandstorm Outpost (from Omor's Defense)
Level 9:
The Rushing Rapids (from The Descending Coves)
The Sand Mines (from Omor's Defense)
The Vile Swamplands (Heart) (from The Vile Meadows)
Level 10:
The Undying Timepiece (Night) (from The Undying Timepiece)
The Sand Mines (Earth Tear) (from The Sands of Omor - Northern Edge)
Deserted Guard's Barracks (from The Sands of Omor - Northern Edge)
The Fiery Moats (from The Sands of Omor - Northern Edge)
Currently, the skill paths include the following:
Improved Accuracy, Rank 1
You receive a bonus when attempting to hit a foe in combat. +1 str.
Increased Health, Rank 1
Your physical awareness allows you to gain an additional 10% to your maximum health points. +1 str.
Furious Strike, Rank 1
You gain the ability to focus on your rage in combat, striking for more damage, but less accurately. +1 str.
Sturdy Defenses, Rank 1
Your training has allowed you to enhance your defense stance, allowing you an additional 10% armour. +1 str.
Enraged Shout, Rank 1
This skill increases your combat armour value by 50%, decreasing by 5% after each combat round. +1 str.
Improved Accuracy, Rank 2
You receive a bonus when attempting to hit a foe in combat. +1 str.
Shatter Armour, Rank 1
This skill allows you to pinpoint weaknesses in your opponent's defenses, decreasing their armour value by 12% for each successful attack, up to a total of 36%. +1 str.
Increased Health, Rank 2
Your physical awareness allows you to gain an additional 30% to your maximum health points. +1 str.
Sturdy Defenses, Rank 2
Your training has allowed you to enhance your defense stance, allowing you an additional 35% armour. +1 str.
Warrior Qualification
By choosing this skill, you commit to the Warrior's Path. +1 str.
Improved Dodge, Rank 1
Adds 5% to your combat dodge ability. +1 dex.
Improved Initiative, Rank 1
Gives you a 10% bonus to initiative, determining who attacks first in combat. +1 dex.
Improved Critical, Rank 1
Gives you a 5% bonus to your critical strike change during combat. +1 dex.
Expose Weakness, Gouge, Rank 1
Allows the use of Expose Weakness and Gouge in combat. +1 dex.
Crippling Strike, Rank 1
If you stack five Expose Weakness attacks on a foe, you can deliver a Crippling Strike attack. +1 dex.
Improved Dodge, Rank 2
Adds 5% to your combat dodge ability. +1 dex.
Gouge, Rank 2
Improves the damage and accuracy of your Gouge attack.
Enhanced Melee Speed
Occasionally grants an extra attack in combat. +1 dex.
Bypass Resistances
This attack requires one Expose Weakness debuff, and ignores foe resistance to your attack type. +1 dex.
Rogue Qualification
By choosing this skill, you commit to the Rogue's Path.
Mana Regen, Searing Hands, Rank 1
Occasionally causes you to regenerate mana after combat, which stacks with additional skill ranks. Also allows you to cast a combat spell, inflicting fire damage. +1 int.
Increased Mana, Rank 1
Your training has given you a better control over how much mana can be stored within your body. You gain +10% to your maximum mana. +1 int.
Fireball, Mage Armour, Rank 1
Your arcane training has allowed you to wield projectile fireballs that can be used in combat. In addition, you gain the ability to form a protective aura around your body for a short period of time, increasing your armour value. +1 int.
Fiery Hands, Rank 1
Allows you to cast a spell that envelops your hands in scorching flames, causing your weapon to deal an additional 20% damage in combat. +1 int.
Mana Regeneration, Rank 2
Occasionally causes you to regenerate mana after combat, which stacks with additional skill ranks. +1 int.
Lightning Bolt, Rank 1
You understand how to manipulate electrical forces, and can call upon these abilities during combat for a small mana cost. +1 int.
Chilling Clutch, Rank 1
Allows you to send chilling waves of energy towards a foe during combat, dramatically reducing their ability to hit you. +1 int.
Increased Mana, Rank 2
Your training has given you a better control over how much mana can be stored within your body. You gain +30% to your maximum mana. +1 int.
Mana Regeneration, Rank 3
Occasionally causes you to regenerate mana after combat, which stacks with additional skill ranks. +1 int.
Mage Qualification
By choosing this skill, you commit to the Mage's Path.
Gold Sense, Rank 1
You gain 10% more gold after a combat. These gains are cumulative. +1 cha.
Sweet Tooth, Rank 1
You gain the ability to create several new cooking recipes, as well as to create reagents that can be used in your recipes. +1 cha.
Inspiring Song, Rank 1
You gain access to a song with inspiring lyrics, making you much harder to hit in combat for a short amount of time. +1 cha.
Ingenious Crafting, Rank 1
You have a new eye for crafting, and gain the ability to create several wonderous new artifacts. +1 cha.
Gold Sense, Rank 2
You gain 20% more gold after a combat. These gains are cumulative. +1 cha.
Tragic Wail
You learn the music to a terrible and woeful song that inflicts damage to your foes in combat. This attack costs mana equal to your charisma, and its damage scales accordingly. +1 cha.
Ravenous Hunger, Rank 1
Your metabolism increases, and so does your ability to consume great quantities of food each day! You are able to eat extra food without getting full. +1 cha.
Sweet Tooth, Rank 2
You gain the ability to create several new cooking recipes, as well as to create reagents that can be used in your recipes. +1 cha.
Gold Sense, Rank 3
You gain 20% more gold after a combat. These gains are cumulative. +1 cha.
Bard Qualification
By choosing this skill, you commit to the Bard's Path.
Improved Osmosis, Rank 1
You are better able to absorb buffing effects, causing them to last 25% longer. This bonus is cumulative. +1 con.
Combat Healing, Rank 1
You gain access to the ability to spend mana points in order to heal some of your wounds during combat. +1 con.
Blinding Light, Rank 1
You gain the ability to send a concentrated burst of light at your opponent, healing yourself for 15% of the damage inflicted. +1 con.
Health Siphon, Rank 1
This stackable debuff can be applied to your foe in combat, draining one life point from them each combat round, and awarding it to you. It can be stacked up to three times. +1 con.
Craft Combat Bandages
You gain the ability to construct bandages that can be used in the middle of combat. +1 con.
Adept Concentration
Your concentration becomes focused, allowing you a greater ability to avoid combat debuffs from your foes. +1 con.
Combat Healing, Rank 2
You gain access to the improved ability to spend mana points in order to heal some of your wounds during combat. +1 con.
Blinding Light, Rank 2
You gain the ability to send a concentrated burst of light at your opponent, healing yourself for 30% of the damage inflicted. +1 con.
Improved Osmosis, Rank 2
You are better able to absorb buffing effects, causing them to last 75% longer. This bonus is cumulative. +1 con.
Cleric Qualification
By choosing this skill, you commit to the Cleric's Path.
It's still early, and there will be newer depths to the skill tree soon!